09/06/2026
Design psychology isn't something you figure out in a single sketch. It's a process of listening, testing, getting things wrong, and redesigning based on what you learn. Over the past few weeks, I've been designing a gaming store from scratch, and I've shared every step along the way. Defining who the store is really for. Learning about different types of gamers. Researching a world I wasn't already part of. Interviewing real people and letting their feedback reshape the design. Redrawing entire zones when the evidence pointed in a better direction. That's what human-centered design looks like. The goal isn't to prove the first idea was right. It's to create a space that truly supports the people using it. This project is unfolding in real time, which means you'll see the wins, the revisions, and yes, even the mistakes. Because design psychology isn't about having all the answers. It's about asking better questions. New episodes drop every Monday until the build is complete. If you're just joining, Episode 1 is pinned. And if you've been following from the beginning I'd love to know which episode has been your favorite so far?
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HumanCenteredDesign EnvironmentalPsychology SpatialPsychology CommercialDesign ExperientialDesign BehavioralDesign DesignProcess InteriorArchitecture